Additionally, it's possible to make the cost be modified by other technologies pathing to it. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. This item will only be visible in searches to you, your friends, and admins. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. This item will only be visible to you, admins, and anyone marked as a creator. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. I dislike the Congress feature and the civil war so im not huge on playing America. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Create an account to follow your favorite communities and start taking part in conversations. Please note that you must have the appropriate technology to receive the equipment. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. You need to sign in or create an account to do that. Why fight WW2, when you can fight WW1 instead? It also has thousands of new events, new units, new mechanics including DECON and MAD. Buildings are done with enable_building = { }. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. These are the only ships whose equipment can be obtained through cheat codes. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. This mod is compatible with Version 1.10 Collie & all DLC. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. This page was last edited on 2 January 2023, at 12:42. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. It gets unlocked by researching technologies and is produced by production lines. This is done with the naval folder with Man the Guns, for example. This item requires all of the following other items. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. 44. Create an account to follow your favorite communities and start taking part in conversations. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. Espaol - Latinoamrica (Spanish - Latin America). does it allow tank, ship, and aircraft designer menu? Otherwise, the technology branch will never appear in-game. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Dont use this mod. They'll make the civil war survivable. For example in the base game we have infantry_equipment_1, etc. If you spot a mistake then you are welcome to fix it. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. with 'by blood alone' you just use the NSB tank format. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Please update, atm it breaks the game so badly that you don't even make it into the main menu. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. By default, each technology has a score of 1. This is my old technology mod, and the original core of Road to 56. Hi, will this mod get updated when the main mod gets its update? The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Information, Frequently Asked You have to go down the civil war route, yes. Notably, this also applies to the modifiers of the technology. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unpopular opinion: battleplans are the most fun way to play the game. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Were not sure about later versions at this time. This is a complete list of all add_equipment commands for HOI4. Road to 56 is all about alternate history and . This comes in handy when you're just learning the mechanics of the game and want to have fun. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. This can build up to the max level specified in the building definition itself. This is a community maintained wiki. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). Please see the. Short answer, probably not. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. We include affiliate links in articles. This comes in handy when you're just learning the mechanics of the game and want to have fun. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Information, Frequently Asked For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. This item has been removed from the community because it violates Steam Community & Content Guidelines. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Convoys (only 1). Support Equipment is an example of a type of equipment. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. If you have a related Youtube channel, enter the URL. Its also not recommended you use this mod while playing minor nations. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. The 'add_equipment' or 'ae' command can be used with these codes . As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Create an account to follow your favorite communities and start taking part in conversations. The mod is still in relatively early days, and theres only dedicated content up to 1885. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Have you ever thought: Gee, HOI4 goes way too fast for me! Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. In order to assign an experience type to a technology, xp_research_type = army is used. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. This mod can trace its origin back to Hearts of Iron II. Statistics, stats, or equipment values are values that equipment types can carry. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items.
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